![]() A quick tap of the left trigger brings up a radial menu, revealing a number of options that can bring in special units like ODST squads, or call down devastating airstrikes to take down tough enemies or to hold off large groups. The main game itself offers a similar mechanic to Blitz, but instead of cards, ground troops can be aided by the orbiting Spirit of Fire, via Leader abilities. A good player will likely annihilate an amateur trying to buy their way to wins. Of course, there are always worries that this kind of thing promotes a “pay to win” mechanic, but money is no substitute for good tactics. You will periodically use these cards, earned through in-game actions and levelling up in your career, but packs are also available to buy through the Xbox Store. The third tutorial talks you through the new Blitz game mode, a multiplayer point-capturing mode that employs a card system that seemingly evolved from Halo 5’s Req packs.īlitz is played much like any other mode in the game, but the strength of your army lies in your deck of cards. There are three in total, the first two talking you through general controls and unit-selection techniques, etc. Sure, the lure of Halo Wars 2’s campaign will be strong, but these simple-but-comprehensive tutorials will teach you both the basics and some more advanced techniques that will serve you well during your time with the Spirit of Fire. Now, jumping straight into one of the main game modes isn’t likely to be the best idea, not when there are a handful of short tutorial missions on offer from the start. We learn this via a stunningly detailed cinematic created by Blur, the team behind the gorgeous cinematics in Halo 2 Anniversary. Taking place after the events of Halo 5, this old crew finds itself in a new era of warfare, stumbling across a world inhabited by a new and deadly enemy: Atriox, a Brute warlord who defied the Covenant and declared war on…well, everyone. Picking up 28 years after the end of the first Halo Wars, with the UNSC ship Spirit of Fire adrift in space, the crew’s cryo sleep has ended due to an anomaly in an uncharted sector. With lessons learned, and another veteran RTS developer at the helm in Creative Assembly (known for the terrific Total War series on PC), Halo Wars 2 finally arrives on Xbox One. ![]() Perhaps that’s why Microsoft decided to take a chance and give Halo Wars another chance to shine. ![]() That’s not a dig at the fans by any means hell, I fall neatly into their ranks myself, but that reason is precisely why Halo Wars could have done much better – if I could play and enjoy it, any other Halo player could too. It was fairly well received and was certainly well made, especially as the RTS formula rarely translates well to consoles, but this meant that it was largely overlooked by a Halo audience used to simply shooting its way through any problem. When 343 Industries stepped in and Halo 4 eventually arrived (a game I personally loved), fans were quite heavily split, and when Halo 5: Guardians arrived in 2015, things weren’t exactly looking great for Microsoft’s flagship series.Īmidst all this, Ensemble Studios, the studio behind Age of Empires, released Halo Wars in 2009, a real time strategy game set in the Halo Universe. But once Bungie took its final bow in 2010 with Halo: Reach, leaving both Microsoft and Halo behind, many thought the franchise would be lost. Halo 3’s ODST spin-off was also full of great moments, even introducing the co-op brilliance of Firefight, and boasted a cast that reunited a few of the Firefly cast – Nathan Fillion’s character even went on to play a starring role in Halo 5. ![]() The original trilogy was loved by the fans, be it for the hugely entertaining multiplayer content (Halo 2 is arguably the reason why Xbox Live initially succeeded) or for the immense depth of its bonkers story, there is no denying the quality on offer.
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